My third game for Continuum this year is experimental. I can't guarantee how it will go, but I will say that if you get involved it will be interesting and you'll learn what the end results are of allowing the public to author a game.
In Master Plan #15, Leonard Balsera (one of the authors of Spirit of the Century and guys behind FATE) talked about the Fate Fractal. The principle is that any element of a FATE game can be described in terms of the same components. The implication is that Aspects could be applied to everything, be it the Scenario itself, NPCs, locations, objects or even abstract things like the relationships between two NPCs.
Then in Independent Insurgency Episode 007, Rob Donoghue and Fred Hicks (the other two guys behind Spirit of the Century) take this one step further and point out that aspects could be applied to an entire campaign. Listening to this podcast in the car home from work gave me the idea I needed for my third game...
I have about 120 days till Continuum. During that time I'm planning to allow Convention attendees and those on the FATE yahoo group to help me create an adventure from the group up. I have no pre-conceived ideas as to what it is going to involve.
I'll start by requesting campaign aspects and genres. In two weeks time I'll hold a poll for the best campaign aspects and from that pick the three most popular which don't appear to be mutually exclusive. I will also at this point pick the genre. I don't want to pick the genre too early as it might influence the aspects I receive. I would like to pick the most popular genre, but again I'm going to have to take compatibility and playability into account.
The following weeks will flesh out three factions. As we speak I don't know if these will be nations, mafia gangs, fast food restaurants, high school cliques or dog packs. All I know is that they will follow from the genre and that they will be key to the world setting.
Having generated those I'm aiming to generate a few key locations, and a significant event or location. Again this could be a prom, a princess’ birthday, the one ring, or a famous sunken ship. I currently have no idea but I will find out soon
Finally in the last month I plan to take the generated ideas and try to tie them all together into some sort of adventure.
The Great Fate Fractal Experiment
System: FATE
GM Declan Feeney (me)
Players Six Players
Synopsis: An experimental game, based on group authorship. The exact nature of this game will be built up during the weeks leading up to the convention and will be detailed on the game website and my blog.
So what do I need from people?
For the first phase I need campaign aspects and genre suggestions. I promise that any suggestions I use will be attributed to the people who suggested them. I will write the game up, and I will note all the contributors who's ideas are used in the game. Good aspects would be aspects which could apply to any campaign. They could be rules of the universe, descriptors, or even objects (but if they are objects they are going to be absolutely central to the campaign
To start the ball rolling I'll put in a few suggestions of my own:
Aspects:(Note: This last one is pretty generic - The Star of Elra could be a star system in a sci-fi setting, it could be a jewel in a fantasy setting, Elra could even be a play or musical and it could refer to actors competing for parts.)
- No Good Deed Goes Unpunished
- "Why is it always Monkeys?"
- There's always somewhere to hide
- The last ones always toughest
- The Star of Elra
Genres:
- Zombie Breakout
- Musketeer Swashbuckling
Thanks in advance for getting involved.
Whirly